Videoludic narratives and digital society:
contemporary issues in pixel format
DOI:
https://doi.org/10.25029/od.2022.351.22Keywords:
Video games, Contemporary issues, Digital society, Game studiesAbstract
This monograph aims to reflect on how the world of video games can show and study aspects such as loneliness, death, wars, humanitarian crises, environmentalism, and identities. To this end, a varied cast of specialists on the subject, applying a holistic approach that combines game studies, sociology, international relations, cultural studies, and gender studies, take advantage of the potential of the medium to make a novel and complex portrait of everything we can play, which is nothing else than our reality, with all its edges.
References
Anable, A. (2018). Playing with feelings. Video Games and Affect. University of Minnesota Press.
Gómez-García, S., Hera, T. de la & Cuadrado-Alvarado, A. (2021). Game Studies, Next Level? Nuevos horizontes para una disciplina emergente. Index.comunicación, 11(2).
Martín, M., & Navarro, V. (2021). La complejidad ludonarrativa en el videojuego: un doble boomerang. L Atalante. Revista de Estudios Cinematográficos, 31.
Moreno, A., & Venegas, A. (2020). El videojuego como expresión de la problemáticasocial. Barataria. Revista castellano-manchega de Ciencias Sociales, 29. https://doi.org/10.20932/barataria.v0i29
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Copyright (c) 2022 Antonio César Moreno Cantano
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