Techno-nationalism and reconstruction of the past in China through video games
DOI:
https://doi.org/10.25029/od.2022.329.22Keywords:
Digital nationalism, History, Video games, Ideology, State control, China, Jian ZemingAbstract
This article analyzed how the different educational and cultural organizations in China, especially since Jiang Zeming's Patriotic Education campaign, have used the video game format to favor nationalism and rewrite the country's past through cultural digital techno-nationalism. A holistic methodological analysis was carried out that combines cultural journalism, sociology, international relations, and audiovisual communication. As a preliminary result, we can note that the importance of the Chinese video game medium to promote state ideology and unite society around a series of myths and historical themes.
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