Techno-nationalism and reconstruction of the past in China through video games

Authors

  • Antonio César Moreno Cantano Universidad Complutense de Madrid (Spain)

DOI:

https://doi.org/10.25029/od.2022.329.22

Keywords:

Digital nationalism, History, Video games, Ideology, State control, China, Jian Zeming

Abstract

This article analyzed how the different educational and cultural organizations in China, especially since Jiang Zeming's Patriotic Education campaign, have used the video game format to favor nationalism and rewrite the country's past through cultural digital techno-nationalism. A holistic methodological analysis was carried out that combines cultural journalism, sociology, international relations, and audiovisual communication. As a preliminary result, we can note that the importance of the Chinese video game medium to promote state ideology and unite society around a series of myths and historical themes.

Author Biography

Antonio César Moreno Cantano, Universidad Complutense de Madrid (Spain)

Associate professor in the Department of International Relations and Global History of the UCM. Member of the research group Security, Development and Communication in the International Society, of the UCM (UCM-971010-GR96/20).

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Published

2022-02-26

How to Cite

Moreno Cantano, A. C. (2022). Techno-nationalism and reconstruction of the past in China through video games. Obra Digital, (22), 67–80. https://doi.org/10.25029/od.2022.329.22