Use of computer simulation to verify the cooperation of a population in a simulated environment
DOI:
https://doi.org/10.25029/od.2017.169.14Abstract
In this article we report on an analysis of cooperative behaviour in a simulated environment. The study aims at observing the results of the interaction of selfish, vengeful and altruistic natures in constant interaction over generations. During the process, we developed algorithms that emulate an application of game theory, the prisoner's dilemma, and the way automata move in a virtual mesh. We were able to find a maximum percentage value for selfish populations and verify that lifetimes of vengeful and altruistic natures have similar values.
Keywords:
Computational simulations, algorithm, social behaviors, cooperation.
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