A standard protocol for describing digital games

Authors

DOI:

https://doi.org/10.25029/od.2017.140.14

Abstract

In this article we present a model and a protocol for guiding the process of developing digital games. The methodology of the study used for this work was action research. We suggest a model and a protocol based on analysis of the development process of two digital games. We refer to the fields of digital game designers, gamification and description protocols, which served as the structural basis for our suggestions. The final result of this research was the construction of a model whose use can enhance specialised methodologies and development frameworks for digital games.

Keywords: 

Model, protocol, game development, description, digital games.

Author Biographies

Marcelo Vera Cruz Diniz, Faculdade de Tecnologia SENAI CIMATEC / Universidade do Estado da Bahia (Brazil)

He has a degree in Computer Science from Faculdade Ruy Barbosa (2006) and has been working with Computational Modeling since 2007. He studied for his master's degree at the State University of Feira de Santana (UEFS) in Biotechnology (Bioinformatics). At UEFS, he worked with mathematical and computational models for analyzing genetic sequences. He obtained his master's degree in 2010. In May of the same year, he assumed the position of Professor of Basic, Technical and Technological Education at the Federal Institute of Education, Science and Technology of Bahia (IFBA), where he works until today. He completed his doctoral research in 2017 at the Faculty of Technology SENAI / CIMATEC and is currently focused on the research lines Methodological Approaches for Teaching and Dissemination of Science, Professional, Scientific and Technological Education, Training of Science Teachers and Interdisciplinarity and Innovation in science teaching. Has experience in Computer Science, with emphasis and performance in Computational Modeling, Educational Games, Gamification, Augmented Reality and Computer Vision

Roberto Luiz Souza Monteiro, Faculdade de Tecnologia SENAI CIMATEC / Universidade do Estado da Bahia (Brazil)

He has a postdoctoral degree in Computational Modeling and Industrial Technology from the Faculty of Technology SENAI CIMATEC (2012), a doctorate in Dissemination of Knowledge from the Federal University of Bahia (2012), a master's degree in Computational Modeling from the Visconde de Cairu Foundation (2005) and an undergraduate degree in Administration from the State University of Bahia (1997). He is currently a professor at the State University of Bahia and the Faculty of Technology SENAI CIMATEC. Has experience in Informatics and Society, with an emphasis on Applied Social Sciences, Computer Science, with an emphasis on Formal Languages and Automata and Computational Modeling with an emphasis on Complex Systems, working mainly on the following themes: compiler design, embedded systems, analysis of complex and social networks and artificial intelligence

Tereza Kelly Gomes Carneiro, Universidade Estadual de Ciências da Saúde de Alagoas (Brazil)

She has a degree in Pedagogy from Faculdade Batista Brasileira (2011), a degree in Economic Sciences from Universidade Federal de Alagoas (1997), a master's degree in Development and Environment from Universidade Federal de Alagoas (2005) and a PhD in Dissemination of Knowledge (2014). She is a researcher in the areas of distance education, teacher training, information and communication technology, mediation and authorship and pedagogical management of courses. He has experience with management and construction of distance learning systems, production of didactic material, course design and professional education. Leader of the Research Group on Technologies Applied to Education and Health - Ticase and collaborator of the Study and Research Group on Innovation in Organizations - GEPIO. Member of the Science and Technology Assessment and Advisory Board of the Research Support Foundation of the State of Alagoas, a multidisciplinary area of knowledge.

Published

2018-01-21

How to Cite

Vera Cruz Diniz, M., Luiz Souza Monteiro, R., & Gomes Carneiro, T. K. (2018). A standard protocol for describing digital games. Obra Digital, (14), 139–156. https://doi.org/10.25029/od.2017.140.14

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