Language for Specific Purposes and Graphic-Adventure Videogames:

Supporting Content and Language Learning

Authors

DOI:

https://doi.org/10.25029/od.2017.93.13

Keywords:

Videogames, LSP, Content and Language learning, Graphic adventures

Abstract

The use of videogames for educational purposes seems to increasingly be in the eye of teachers and publishers of didactic materials. Videogames can be a great support for language learners since they increase their time of exposure in an entertaining way. This research is a literature review which focuses on supporting language for specific purposes (LSP) students with graphic adventure videogames. This paper introduces theories of LSP teaching and learning combined with the characteristics of educational videogames with the aim of describing the needs to be considered when developing LSP videogames. In this sense, these videogames should be designed and adapted to particular professions related to the communication purposes of the target language. This proposal is addressed to LSP teaching professionals as well as for publishers of didactic materials. 

Author Biography

Ricardo Casañ Pitarch, Universitat Jaume I de Castelló (Spain)

Ricardo Casañ-Pitarch is PhD in Applied Linguistics and holds a MA in English language for international trade (Business) and a BA in English Philology. His current position is Assistant Professor at the Catholic University of Murcia (Spain). He also has experience at teaching in online universities. His main research interest within applied linguistics is genre analysis. His most recent publication and work focus on morphological and syntax analysis of texts for specific purposes. The purpose of these studies is to develop standard or prototype forms of specific and hybrid documents with the aim of defining their main language forms and text structures and contents. In addition, his professional and academic interests are also related to foreign language learning and bilingual education.

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Published

2017-04-27

How to Cite

Casañ Pitarch, R. (2017). Language for Specific Purposes and Graphic-Adventure Videogames:: Supporting Content and Language Learning. Obra Digital, (13), 169–183. https://doi.org/10.25029/od.2017.93.13