Democratic Characteristics in government simulation videogames

Authors

  • Carlos Moreno Azqueta Universidad de Castilla-La Mancha (Spain)

DOI:

https://doi.org/10.25029/od.2022.346.22

Keywords:

videogames, democracy, government simulators

Abstract

This paper analyses nine videogames centered on managing a political community by studying the democratic characteristics present in the relationship between the player and the virtual citizens. The political communities of the games are sometimes presented as homogeneous and structured around the leader. In other cases, they appear as plural and unsubmissive. The games show diverse mechanisms of informal citizen counterpower, but the conflict may be presented as political and legitimate, or as a productivity or crime problem. Finally, we note important deficits on the dimensions of deliberation and decision-making participation. Based on these, some alternative mechanics are proposed.

Author Biography

Carlos Moreno Azqueta, Universidad de Castilla-La Mancha (Spain)

Predoctoral researcher in training, specialization in game studies.

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Ludography (PC):

Democracy 3 (2013). Positech Games, Positech Games

Endless Legend (2014). Amplitude Studios, SEGA

Frostpunk (2018). 11 bit studios, 11 bit studios

Imperivm Civitas III (2009). Haemimont Games, FX Interactive

Pharaoh (1999). Impressions Games, Sierra Entertainment

Sid Meier’s Civilization V (2010). Firaxis Games, 2K Games

Surviving Mars (2018). Haemimont Games, Paradox Interactive

Surviving The Aftermath (2020). Iceflake Studios, Paradox Interactive

Tropico IV (2011). Haemimont Games, Kalypso Media

Published

2022-02-26

How to Cite

Moreno Azqueta, C. (2022). Democratic Characteristics in government simulation videogames. Obra Digital, (22), 49–65. https://doi.org/10.25029/od.2022.346.22