"Call Me by My Name"

Analysis of the Strategies of Bisexual Erasure and Stereotyping in Video Games

Authors

DOI:

https://doi.org/10.25029/od.2022.338.22

Keywords:

Bisexuality, Representation, Video Games, Stereotypes, Sexuality

Abstract

Bisexuality continues to be an invisible orientation, even within the LGBTQ collective. While its representation in video games has been scarce and ambiguous, other media has marked it by a series of stereotypes common for this collective, outside and inside fiction. Through a qualitative content analysis of 98 bisexual characters from video games, a categorization of the main strategies of erosion and stereotyping of bisexuality is proposed, in order to deepen the quality of its representation and the characteristics that make video games a unique medium for this purpose.

Author Biography

Carlos Ramírez-Moreno, Dr., Universidad Loyola (Spain)

Research technician in the Department of Communication and Education of the Faculty of Social and Human Sciences of the Loyola University Andalusia.

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Published

2022-02-26

How to Cite

Ramírez-Moreno, C. (2022). "Call Me by My Name": Analysis of the Strategies of Bisexual Erasure and Stereotyping in Video Games. Obra Digital, (22), 31–47. https://doi.org/10.25029/od.2022.338.22