Videogames and global citizenship:

analysis of the use of Never Alone in an educational context

Authors

DOI:

https://doi.org/10.25029/od.2022.334.22

Keywords:

Videogames, ICT in Education, Qualitative analysis, New literacies, Digital culture, Global citizeship education

Abstract

Videogames have become one of the most popular leisure activities among children and teenagers. Schools have progressively incorporated digital games as a formative complement although teachers and parents still show some resistance to their use in the classroom. This article proposes an analysis model to measure the adaptation of video games to the educational environment from the perspective of global citizenship education, combining methodologies of this current with others specific to the study of video games and applying it to the case of Never Alone. It is concluded that the potential of video games for education in values requires the development of analysis tools and the involvement of teachers and parents. 

Author Biographies

Marta Pérez Pereiro, Universidade de Santiago de Compostela

Marta Pérez Pereiro is lecturer and researcher in the Facultade de Ciencias da Comunicación of the Universidade de Santiago de Compostela (USC). She holds a PhD from the same university where she teaches the courses Cinema Production, Contemporary Audiovisual Culture and Cinema Editing in the area of Audiovisual Communication and Adversiting. Pérez-Pereiro is a member of the Grupo de Estudos Audiovisuais (GEA) and the Centro de Estudos Fílmicos (CEFILMUS), both in the USC. She coordinates the Permanent Seminar Communication and Gender CO(M)XÉNERO. Her main research topics are small cinemas, particulary Galician cinema, humour in media and social media and accountability in media. 

Google Scholar: https://scholar.google.es/citations?user=pB_CatQAAAAJ&hl=es

 

Iria Sobrino Freire, Universidade da Coruña

Iria Sobrino-Freire. PhD in Literary Theory and Comparative Literature. She is a Lecturer at the Department of Specific Teaching Training and Methods of Research and Diagnosis in Education. Her research interests include picturebooks and critical literacy, oral literature and children´s literature and the teaching and learning of the Galician Language in Early Childhood Education. She was visiting scholar at the University of Glasgow (2018). Google Scholar: https://scholar.google.com/citations?user=Og6Vg_QAAAAJ Scopus: https://www.scopus.com/authid/detail.uri?authorId=57203523656

Marta Rodríguez Castro, Universidade de Santiago de Compostela

Marta Rodríguez-Castro holds a PhD in Contemporary Communication and Information from the University of Santiago de Compostela, where she is part of the research group “Novos Medios”. She has carried out research stays at the Center for Media, Data and Society of the Central European University (Budapest) and at the Hans-Bredow-Institut (Hamburg). She is a member of the Galician Association of Communication Researchers (AGACOM) and secretary of the International Association of Public Media Researchers (IAPMR).

 Main research lines: Public Service Media, from a regulation, funding and public value perspective; European media policy and digital platforms’ economy.

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Published

2022-02-26

How to Cite

Pérez Pereiro, M., Sobrino Freire, I., & Rodríguez Castro, M. (2022). Videogames and global citizenship: : analysis of the use of Never Alone in an educational context. Obra Digital, (22), 15–30. https://doi.org/10.25029/od.2022.334.22