Digital Educational Games
Tension in the Production Process
DOI:
https://doi.org/10.25029/od.2020.277.18Keywords:
Digital games, Game development, Digital educa-tional games, Digital educational gamesAbstract
In 2018, the Gamer Census conducted in Brazil recorded that the production of digital educational games surpassed entertainment games, showing a growing interest in the production of this type of learning-oriented games. This research has an exploratory character and seeks to discuss which elements should be contemplated in digital educational games, as well as their levels of importance. The results of this research revealed the dichotomy between developers, teachers and players of what should be a digital educational game and what features should be prioritized.
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