Notes on gender, technology and videogames
DOI:
https://doi.org/10.25029/od.2020.250.18Keywords:
Video games, Gender, Technology, Feminism, WomanAbstract
In this article, the digital gaps generated by gender hierarchies that affect the way in which women develop, disseminate and appropriate technologies are investigated. For this, some relationships between gender and technology were shown to bring the universe of games closer. Then comes a redemption of the concept of games as a "boys thing", to show how this technology gradually distanced itself from the world of girls. Today, the reverse path is being taken by a new generation of women who create initiatives for the appropriation of games in Brazil and around the world.
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Obra Digital uses a Creative Commons International licence 4.0
Creative Commons.org Licenses 4.0