Language for Specific Purposes and Graphic-Adventure Videogames: Supporting Content and Language Learning

  • Ricardo Casañ Pitarch Universitat Jaume I
Palabras clave: Videogames, LSP, Content and Language learning, Graphic adventures

Resumen

The use of videogames for educational purposes seems to increasingly be in the eye of teachers and publishers of didactic materials. Videogames can be a great support for language learners since they increase their time of exposure in an entertaining way. This research is a literature review which focuses on supporting language for specific purposes (LSP) students with graphic adventure videogames. This paper introduces theories of LSP teaching and learning combined with the characteristics of educational videogames with the aim of describing the needs to be considered when developing LSP videogames. In this sense, these videogames should be designed and adapted to particular professions related to the communication purposes of the target language. This proposal is addressed to LSP teaching professionals as well as for publishers of didactic materials. Enseñanza de Lengua para Fines Específicos a través de Aventuras Gráficas.ResumenEl uso de los videojuegos educativos parece estar más presente entre profesores y editoriales de materiales didácticos. Se ha demostrado que los videojuegos pueden ser un gran apoyo docente para estudiantes de idiomas ya que incrementan su tiempo de exposición a la lengua extranjera de manera lúdica. Esta investigación es una revisión de la literatura centrada en el estudio de la enseñanza y aprendizaje de lenguas para fines específicos (LFE) a través del género de videojuegos de aventuras gráficas. Este artículo presenta teorías sobre la enseñanza y aprendizaje de LFE combinadas con las características de los videojuegos educativos cuya finalidad es describir las necesidades a considerar cuando se desarrollaran videojuegos de LSP. Estos videojuegos se diseñaran basándose en profesiones relacionadas con la finalidad comunicativa de la lengua meta. Esta propuesta pretende ser de interés docente así como para editores de materiales didácticos.Palabras clave Videojuegos, lenguaje para fines específicos, aprendizaje de segundas lenguas, aventuras gráficas.

Biografía del autor/a

Ricardo Casañ Pitarch, Universitat Jaume I
Ricardo Casañ-Pitarch is PhD in Applied Linguistics and holds a MA in English language for international trade (Business) and a BA in English Philology. His current position is Assistant Professor at the Catholic University of Murcia (Spain). He also has experience at teaching in online universities. His main research interest within applied linguistics is genre analysis. His most recent publication and work focus on morphological and syntax analysis of texts for specific purposes. The purpose of these studies is to develop standard or prototype forms of specific and hybrid documents with the aim of defining their main language forms and text structures and contents. In addition, his professional and academic interests are also related to foreign language learning and bilingual education.
Publicado
2017-04-27