10
I
INTRODUCTION
Platforms, inuencers and distributed
narratives
Sports communication, beyond sports journalism
The proliferation of platforms in global media
ecosystems has changed the forms of sto-
ries, and narrative processes in their entirety
throughout cultural production (Poell, Nieborg
& Duy, 2021). This special issue anchors this
premise to explore through its articles sever-
al cases of narrative innovations and aspects
related to transmedia, social interactions, and
culture. This starting point opens and contrib-
utes to updating a territory of academic and
research discussion of more than two decades
of transformation, which is mixed with other
social and cultural phenomena such as fandom
(Booth’s volume, 2018 or Fiske’s classic, 2002),
and the role of celebrities (see, for example,
Turner’s work, 2010), and inuencers (Booth &
Matic, 2011).
This introduction is structured around the con-
cept of platformization in tension with works on
celebrities to propose the notion of distributed
storytelling as a concept that allows explaining
some of the narrative innovations that emerge
in this context of ecosystem transformation.
The case used for this case is the analysis of
the activity on social networks of Shakira’s song
that later earned her the Latin Grammy of 2023
(Sandhar & Dacosta, 2023). This initial reection
is just one more example that will contribute
to contextualizing the fertile possibilities and
combinations both for the creation and for the
University of Sheeld
ORCID: https://orcid.org/0000-0001-8391-3638
Joan Ramon Rodríguez-Amat
Joan Ramon Rodriguez-Amat, PhD - Principal Lecturer at the School of Journalism, Media and
Communication, University of Sheeld. His main area of research revolves around communicative
spaces, the cultural constructions of time and space, citizenship, and power (see http:communica-
tivespaces.org). This threefold discussion emerges at the intersection of research on media gover-
nance, cultural production and democratic debates; and the communities and identities - includ-
ing sexual, national and cultural identities - that emerge from the geopolitics of social networking
platforms and communication technologies.
OBRA DIGITAL, 25, June 2024, pp. 10-24, e-ISSN 2014-5039
DOI: https://doi.org/10.25029/od.2024.431.25
1111
Joan Ramon Rodríguez-Amat
analysis and understanding of the stories that
weave global culture.
The concept of platformization, already used by
Helmond to refer to “the rise of the platform
as the dominant infrastructural and economic
model of the social web and its consequences,
in its historical context. Platformization entails
the extension of social media platforms into
the rest of the web and their drive to make
external web data “platform ready.” (2015). It
is therefore a phenomenon that permeates
many aspects of modern society, leading to
the development of platformization studies,
which focus on professional and labor dynam-
ics (Casilli & Posada, 2019; Pires & Tomasena, &
Piña 2024), creative, and interactional interac-
tions in which they follow one another thanks
to the mediation of a complex digital interface
that extends social, cultural, or professional in-
teractions, through mobile screens and data
warehouses, building a “connective world” (Van
Dijk, Poell & DeWaal, 2018). This eld of study is
distinguished by its emphasis on cross-cutting
aspects that extend from the conditions of con-
tent production to the conditions of interaction
with them; and in between, aspects related to
distributed production (throughout the length
and breadth of networks) and its algorithmic
distribution. For this reason, platformization
studies also consider the role of fans and inu-
encers in the dissemination and interpretation
of cultural production, in addition to paying at-
tention to the precarious economic conditions
faced by platform workers.
Within the complexity and simultaneities that
occur in platformization, several logics can be
distinguished that overlap and mix: Economic,
productive and labor logics on the one hand;
legal and governance logics on the other; and
the logics of cultural production and con-
sumption. In this way, while it is insisted that
platforms function as intermediaries between
online access communities and proprietary in-
dustrial infrastructures, and often extend their
inuence to encompass physical and economic
value, they also generate conditions for the for-
mation of cultural communities in frameworks
of precarious legality (Schor, et al, 2020, Duy,
2020). To distinguish these three aspects, this
text opens the three fronts separately.
The economic and productive logic of platforms
modies the relations between producers and
owners in complex ways because the forms of
resource generation and nancing are also di-
vorced from the complex processes of distribu-
tion and consumption. Platforms such as fast
food, or parcel transport, or care for the elderly
(Ticona & Mateescu, 2018), are installed in log-
ics of precariousness and interaction that un-
der masks of virtuality or online interactions
mask conditions of materiality that evade
legal protection frameworks. There are many
open research fronts that explore these rela-
tionship conditions and the social communities
that emerge in the shadow of these structures
and interfaces (examples include booktubers
(Tomasena & Scolari, 2024), riders (Pires, To-
masena, & Piña, 2024) or YouTube communi-
ties (Pires, Masanet, Tomasena & Scolari, 2024).
Platform revenue and monetization models
are also part of these productive and economic
logics, and while platforms are often oriented
towards cultural production, traditional reve-
nue models have also evolved in favor of dig-
ital logics of impact and reception measures
that update contemporary ad-based revenue
streams, for example in the music sector. sub-
scriptions, online sales, or live events (Marshall,
2013). These dynamics extend in cascade
to cultural creators who nd monetization op-
portunities in models that simultaneously feed
on complex algorithmic logics and incom-
prehensible to the creators themselves that
send them to create in uncertain, precarious
1212
Platforms, inuencers and distributed narratives
and trans-platform environments (see, for ex-
ample, Glatt, 2022). Among the platforms that
complement the work of creators with much
more personalized monetization models are
micronancing, or direct support from fans
through platforms such as Patreon (Bonifacio,
Hair, Wohn, 2023; Regner 2021) or OnlyFans
(Hamilton, et al, 2022) among others. In this
context, professional content creation is mixed
and confused with the privacy of artists and
with content created by fans or non-profes-
sional creators who distribute content through
platforms and social networks. User-generated
content (UGC) is spread and multiplied by plat-
forms such as TikTok, Instagram, and YouTube,
allowing individuals or small groups to create
and disseminate content without large produc-
tion budgets (classically anticipated by Jenkins,
2006b).
These dynamics that dene the economic and
productive logic of the platforms, generate – as
a by-product of this activity rich data repos-
itories that turn the platforms into databases
that can be analyzed and processed to identify
behaviors, models, patterns, and possibilities
of demographic, sociocultural, or sexual analy-
sis that the platforms can return to creators
to help them develop content by improving
the quality of production (Anderson, 2006); or
selling to help businesses determine consum-
er proles; or to the security forces to identify
models of criminal behavior, in data, dataism,
or dataveillance (Van Dijk, 2014). This dynamic
of monetization and datacation places large
platforms at the top of a “winner-takes-all”
structure, as Thomas Poell described it in his
inaugural lecture at the University of Amster-
dam’s Chair of Data, Culture, and Institutions
(Poell, 2022). And although it could be argued
whether it is more of a pyramid fraud, the ex-
ploitation model is clear.
From a legal and organizational point of view,
platforms also happen in an intermediate zone
of alegal or precarious opportunity. Many plat-
forms operate globally, often within tax and
regulatory havens, and adhere to selective sets
of laws (Bloch-Webba, 2019). This dynamic has
turned the idea of a platform into an econom-
ic and legal model that favors corporations; in
this sense, corporations such as PornHub have
adopted the platform model (Rodriguez-Amat,
& Belinskaya, 2023). For example, ride-shar-
ing platforms such as Uber and Lyft connect
passengers with drivers and control access to
data, pricing structures, and user experiences,
although users may perceive them as neutral
service providers (Rosenblat and Stark, 2016).
In addition, complex negotiations over access
to resources such as data, information, deci-
sion-making processes, and legal frameworks
further highlight the intricate dynamics at play
(classically, Gillespie’s original work, 2010, and
its development in 2017; Plantin et al., 2016)
that establish conditions for publication, shar-
ing and moderation of content. Economic pro-
cesses, including prot generation, algorithmic
management, and working conditions, are inte-
gral to these negotiations.
Precisely the issue of data is one of the key as-
pects that challenges the function and dynam-
ics of platforms. Legal and ethical challenges
include those related to copyright, fair use,
and intellectual property, especially in the area
of user-generated content and remix culture
(Lessig, 2004; Sarikakis, Krug, Rodriguez-Amat,
2017). Lately, however, the discussion about
the ownership of available content has shifted
to the debate around the databases of gener-
ative articial intelligence models. Examples of
this new dynamic are Apple’s recent announce-
ment of an agreement with OpenAI for its data
to also be used to train ChatGPT (Kleinman, Mc-
Mahon, 2024).
1313
Joan Ramon Rodríguez-Amat
These legal and organisational frameworks,
which slip platform logics between economic,
labour, productive and legal precariousness,
articulate cultural production more and more
clearly and frame the forms of participation
and production, consumption and distribution
of content. While cultural platforms are built
on the principle that they oer unprecedented
opportunities for creators, they also present
challenges, such as sustainability for creators
and managing complex issues related to copy-
right and intellectual property (Sanchez-Cartas,
2021). These dynamics continue to shape and
redene the landscape of cultural production
in the digital age.
In this sense, the cultural and community and
platform logic extends symbolically from the
ways in which platforms exert inuence on cul-
tural production, consumption patterns, and
cultural diusion, aecting both the intangible
and material aspects of the creative industries
(Duy, Poell, Nieborg, 2019). These forms of in-
uence include social media platforms such as
Instagram and YouTube that have revolution-
ized cultural consumption and interpretation
by “democratizing” access to cultural produc-
tion, and allowing artists, writers, lmmakers,
and creators to reach global audiences and cir-
cumventing traditional mechanisms of control
(Burgess and Green, 2009) and misleadingly
feeding narratives about networks and plat-
forms as spaces of “free access” and “solidarity”
between participants (Yu, Trere, Bonini, 2022).
It is true, however, that platforms have ampli-
ed diverse voices and perspectives, fostering
greater inclusion within the cultural landscape,
and that they foster hybridity and cultural fu-
sion, leading to innovative forms of expression
and dynamic feedback-driven creative process-
es (Lobato & Thomas, 2015).
Platforms facilitate audience participation and
interaction, giving rise to fan communities, fan
ction, remix culture, and active engagement
with cultural products (Baym, 2015). The inter-
action between social media and traditional
media involves a dynamic exchange of con-
tent, in which social media discourse shapes
traditional media articles and vice versa. This
exchange is facilitated by the convergence of
dierent communities and audiences, which
allows for the rapid dissemination of social
media content (Giles, 2018). Traditional media
content also nds a digital foothold, subject
to wide dissemination and commentary in the
online sphere. Social media platforms, particu-
larly Twitter, exemplify the power of reciprocal
exchange and community sharing, revealing
intricate networks and patterns of content dis-
semination (Passman et al., 2014).
In the same way that platforms dene condi-
tions for interactivity and interaction thanks to
the design of their interfaces, they also dene
the conditions for creativity. The rise of ephem-
eral content, popularized by platforms such
as Snapchat and Instagram Stories, emphasiz-
es immediacy and authenticity in content cre-
ation (Leaver et al., 2020). They are new forms
of narrative creation that call for new forms of
research and new conceptual models that help
explain the processes that move viral through
global networks, for example, memes (Geb-
oers, & Pilipets), 2024; Carpenter, 2024).
However, platforms’ sophisticated content
management algorithms have far-reaching im-
plications for cultural consumption patterns
and in turn signicantly inuence users’ expo-
sure to content, dening which artists or genres
gain prominence and provoking debates about
algorithms among users (e.g. Silva, Chen, Zhu,
2024, or Prey, Esteve-Del-Valle, 2024).
The platform model, moreover, is mixed with
social media discussions and involves various
entities, including traditional celebrities, in-
1414
Platforms, inuencers and distributed narratives
ternet celebrities, journalists, commentators,
media organizations, high-prole or veried
accounts, renowned fans, parody accounts,
companies, brands, organizations, and bots.
Each of these actors contributes uniquely to
the intricate tapestry of social media discourse
(Davis et al., 2018; Alterkavi & Erbay, 2021; Fer-
rara, 2020).
Inuencers are agents who have a great ca-
pacity for dissemination because they have ac-
cumulated a large number of followers. Their
activity shapes trends, disseminates content
and inuences consumer behaviour, which sig-
nicantly aects the reception and popularity
of cultural products (Abidin, 2016, Zhang, 2023
). While celebrities often come from high-prole
entertainment, sports, politics, or other elds,
and their lives and actions are subject to in-
tense public scrutiny and media coverage. In
this sense, celebrities have a high public prole
and can inuence public opinion and behavior
due to their visibility and social status (see, for
example, the work of Dyer, 2019).
The centrality of networks and connections in
the cultivation of celebrities is well established
in some elds (Currid-Halkett, 2010). Online ce-
lebrities, in particular, rely heavily on strategic
networking facilitated by mechanisms such as
multichannel networks and collaborative ven-
tures (Lobato, 2016; Rasmussen, 2018). Celeb-
rity culture emphasizes interpersonal relation-
ships, extending beyond individuals to include
their associates, partners, and family members,
who can also achieve celebrity status (Rojek,
2001; Deller, 2016).
The discourse around the private lives of celeb-
rities, characterized by gossip and speculation,
is prevalent in fan communities and has gained
prominence on social media platforms (Mar-
wick & boyd, 2011; Prins, 2020). The analytical
discourse based on fans’ interpretations of ce-
lebrities’ creative products further contributes
to the complexity of this interaction (Zhang,
2021). Fans, anti-fans, and general audiences
often compete with celebrities and their prox-
ies for narrative control (Dare-Edwards, 2014;
Baym, 2018).
Platforms such as Twitter create a “context col-
lapse”, in which diverse audiences converge
within a single social context (boyd, 2008). Nav-
igating these multiple audiences is crucial for
celebrities to maintain their public image and
manage impressions (Marwick & Boyd, 2011).
This underscores the importance of network-
ing, relationships, and audience engagement in
online celebrity culture.
Fan work encompasses a wide range of practic-
es, from altruistic activities in the “gift economy”
to monetized eorts (Chin, 2018). This includes
the dissemination and recirculation of content
on social media, often on behalf of celebrities
and fan-centric entities, regardless of explicit
endorsement. Tensions arise around owner-
ship, authority, copyright, image governance,
and the potential exploitation of unpaid labor
(Jenkins, 2006).
In fan communities, certain individuals gain
elevated status as “big-name fans” or “super
fans,” who possess substantial “fan capital” due
to their sustained engagement, frequent con-
tributions, entertainment value, demonstrated
talents or skills, and access to insider informa-
tion or individuals within the fan community
(Hills, 2006; Sarikakis, Krug, & Rodríguez-Amat,
2017).
Shakira, and the distributed narra-
tive
One of the cases that has marked the year
2023 is that of the phenomenon Shakira and
Pique, which exploded in January with the pub-
lication of the song that anticipated the couple’s
1515
Joan Ramon Rodríguez-Amat
divorce, and rounded o in November with the
conrmation of the Latin Grammy (Sandhar &
Dacosta, 2023).
Shakira exemplies stardom as a transna-
tional celebrity, her music transcends gender
and linguistic boundaries. Her ethnic identi-
ty and her portrait as an idealized Colombian
and Latin American citizen make her a gure
embraced by fans, political gures, and com-
mercial brands (Cepeda, 2003; Fuchs, 2010;
Douglas, 2022). Shakira’s ability to cross cultur-
al boundaries, negotiate feminine archetypes,
and navigate her complex identities enhances
her transnational appeal (Gontovnik, 2010).
Shakira’s relationship with Gerard Piqué, a
prominent gure in football, further under-
scores their collective inuence as a Span-
ish-speaking and transcontinental power
couple. Their partnership is signicant for its
appeal within Spanish-speaking communities
and beyond (Quiroga, 2017). Shakira’s music,
which includes compositions that reect per-
sonal experiences such as her separation from
Piqué, illustrates her use of music as a means
of personal expression (Doyle, 2013; Goodman
& Carlson, 2014) in addition to their inuence
within the Spanish-speaking world, and their
interactions through platforms with fan com-
munities.
The example of Shakira and Pique can be stud-
ied as a reference opportunity to understand
processes of innovation in the formation of
narratives that emerge through social media
platforms and that contribute to critical discus-
sions about the creative industries and the po-
litical economy of inuencers and celebrities. In
this way, the dynamics of interactions between
fandom and audiences, and the emerging plat-
forms and music industry around the release
of the song “SHAKIRA || BZRP Music Sessions
#53” in January 2023 helps to open up the
space of cases occupied by this special issue of
Obra Digital, as a case of distributed narrative,
that is, a bouquet of stories that are dissemi-
nated through platforms and that acquire a dis-
tributed nature that is autonomous from more
or less planned commercial narratives.
Computational methods (Trilling, van Atteveldt
& Arcila Calderon, 2022) were used to collect
and analyze Twitter data focused on Shakira’s
transnational stardom and her relationship
with Gerard Piqué. Using a Python script (mod-
ied since Padilla, 2020), tweets were collected
between January 8 and 16, 2023. The focus was
on hashtags and keywords such as “piqué”,
“shakira”, “BZRP”, “Bizarrap”, “mz53”, “Piqué”,
“Clara Chía” and “ClaraChía”. This method yield-
ed a dataset of 6,815,565 tweets, most of them
in Spanish (5,735,899), English (373,900), Portu-
guese (273,307) and French (72,691).
The ndings of this study illuminate orches-
trated promotional strategies and communi-
ty-driven reactions within Shakira and Piqué’s
fandom. One notable aspect is the “Controlled/
Programmed Explosion,” where strategically
timed press releases generated anticipation for
the song’s release. Key inuencers and promi-
nent fans were recruited to amplify engage-
ment, which contributed signicantly to the
campaign’s reach. After the release, “Ripples,
Branches, and Continuations were detected,
characterized by interpretive chains where fans
explored, discussed, and created parodies of
the song. These activities fostered parallel nar-
ratives and interconnected conversations, al-
lowing an interpretive network to emerge in the
hands of fans. This communal interaction was
further underscored by the formation of dis-
tinct factions within the fandom. Fans aligned
themselves with Shakira or Piqué, expressing
their loyalty through hashtags such as #te-
ampique and #teamshakira.
1616
Platforms, inuencers and distributed narratives
On the periphery of this very personal activi-
ty of celebrities, inuencers, and fans new
agents emerged that further developed the
conversation and narrative networks. The in-
volvement of corporate entities such as Casio
and Renault opened the front for “networked
brand management-driven responses.” These
companies strategically aligned themselves
with Shakira or Piqué to improve their brand
visibility, demonstrating the interplay between
celebrity culture and corporate branding. The
social media managers of both corporations
made gestures back and forth, starting by en-
couraging divergence and polarization, to end
up retracting and returning to the central space
of the discursive range.
In this sense, the research highlights an intri-
cate dynamic of the platform’s logic, revealing
a pyramidal scheme of fandom and network
capital that opens up to a dispersed partici-
pation of users who end up appropriating the
narrative generating new and decentralized
journeys. The results emphasize the initial and
orchestrated nature of the promotional strate-
gies and organic, community-driven responses
within Shakira and Piqué’s fandom; but they
also underscore the opportunity to dedicate
future research to the peripheries of these
networks. Only by exploring outside the center
of cultural-capital can one understand the real
dynamics of fan engagement and their dynam-
ics of narrative creation, as well as generate
methodological and conceptual opportunities
to capture that form of narrative innovation.
Innovations in Storytelling and
Media
This special issue of Obra Digital compiles sev-
eral examples of dierent nature of innovative
narrative experiences and studies that explore
these innovations. Each contribution delves into
the specic applications and impacts of these
strategies, highlighting their importance in con-
temporary cultural and media landscapes: the
body of contributions is made up of four arti-
cles that oer a range of cases and analyses:
the rst explores Alternative Reality Games
versus the narrative universe of Taylor Swift
(Lucía Garrido-Rodríguez y Alfonso Freire-Sán-
chez); the second, considers interactive crime
novels and gamication theories as educational
tools (Irene Solanich Sanglas). The third article
is about the experience of rapper Lil Nas X and
the transmedia strategies that surround his al-
bum “Montero” (2021) (Ana Sedeño-Valdellós
y Ana Alicia Balbuena Morilla); and the fourth
contribution considers the case of hololive,
the Japanese virtual talent agency consisting of
virtual YouTubers as a transmedia experience
(Rafael Dirques David Regis, Paula Gonçalves,
Júlio César Ferreira y Gabriela Diniz). The fth
article, in doctoral thesis results section, focuses
on studying gender inequality in journalism in
times of digital convergence and platformiza-
tion (Nan Chen). These ve articles open a
space for narrative innovations and conceptual
and methodological tools to study them within
the framework of the media ecosystems of dig-
ital platforms
Alternate reality (ARG) games are a powerful
tool for engaging fans within expansive narra-
tive universes. In recent times, the impact of
alternative reality games on the environmental
knowledge of rst-year students has been ex-
plored (Xiong, et al, 2024). Or to improve stu-
dent learning in museums (Liang, et al., 2024).
These games mix ction with reality, creating im-
mersive experiences for participants and help,
for example, students to solve problems and
explore solutions in game mode while devel-
oping their knowledge. In learning frameworks
it is a very useful and creative way to increase
the participation and involvement of students
in the learning process; in fan frameworks,
1717
Joan Ramon Rodríguez-Amat
success repeats and allows these principles of
connection and engagement to be applied with
brand strategies, illustrating the potential for
ARGs to improve consumer engagement and
loyalty. The article featured in this volume is a
study of Taylor Swift’s use of ARG and explores
how dierent elements of the game are inte-
grated into what becomes a communication
strategy and narrative universe. The study con-
sists of identifying the presence of the dening
characteristics of successful ARGs following
the theoretical foundations established by ac-
ademics such as McGonigal (2011). In the case
of Taylor Swift’s communication initiative, the
research positively identies 19 of the 20 de-
ning characteristics and concludes that Swift’s
communication strategy excels in the expert
use of these elements to create a cohesive and
engaging experience for fans across multiple
platforms.
The possibilities of didactic exploration are also
the focus of the second article of the volume.
It uses the genre of crime ction to investi-
gate the didactic potential of interactive and
transmedia narratives. The study analyzes how
these narratives can be adapted, through inter-
active designs and transmedia, to be applied in
educational contexts, and proposes innovative
methods for teaching literature to secondary
school students. The study is based on theo-
retical models such as that of Murray (1997),
who highlighted the potential of digital envi-
ronments to create attractive and participatory
narrative experiences; and extends to educa-
tional theories of gamication and experiential
learning, which suggest that interactive and
game-based learning can improve student en-
gagement and understanding (Gee, 2007; De-
terding, 2015). The study describes the process
of designing an engaging, educational, interac-
tive narrative aimed at improving the teaching
of literature; and in doing so, delves into the
practical aspects of the creation of interactive
and transmedia crime novels for educational
purposes, based on concrete examples and
discussing the theoretical foundations of inter-
active narrative design.
The third article leaves the educational aspect
and returns to the music industry, connecting
again with the case of Taylor Swift. In this case,
however, it is about the transmedia strategies
employed by Lil Nas X in his visual album ‘Mon-
tero’ (2021) to understand how these strategies
build the musician’s identity and audience par-
ticipation. Drawing on cultural and multimodal
analysis, the study examines how the integra-
tion of visual motifs and social media content
contributes to the construction of a queer iden-
tity and engages audiences through a cohesive
narrative experience. To carry out this project,
the theoretical frameworks of the construc-
tion of identity and media representation are
rescued (Hall, 1997; Butler, 1990), and extend
to digital narratives and transmedia through
a multimodal analysis that allows us to under-
stand the complex interaction between the dif-
ferent forms of media in contemporary story-
telling (Kress & van Leeuwen, 2001). The study
allows us to nd out the potential of this rich
narrative strategy to articulate and amplify mar-
ginalized voices. The intertextuality and cultural
references within the visual album and its social
media-related content underscore the innova-
tive narrative techniques that dene Lil Nas X’s
narrative approach.
The fourth article studies the world of VTubers
– or virtual inuencers. Recent research is ded-
icated to exploring the ways in which VTubers
challenge the question of inuencer authenticity
(Schmieder, 2024). The VTuber phenomenon
triggers debates about articial intelligence and
digital inuencers and has generated a lot of
exploratory work recently on ways to connect
1818
Platforms, inuencers and distributed narratives
with fans and their veracity (see for example
Martin, et al 2024).
The article in this volume looks at the Japanese
virtual talent agency Hololive and how it exem-
plies the intersection of participatory culture
and transmedia storytelling. The study explores
how Hololive leverages the combination of nar-
ratives and engagement to increase audience
engagement and engagement. The study pro-
vides insights into the mechanisms behind the
success of VTubers and their fan communities,
reecting broader trends in digital culture and
participatory media. The research highlights
the role of fan-produced content and participa-
tory culture in the broader success of VTuber’s
media. This reects the signicant impact of us-
er-generated content and fan communities in
shaping contemporary media landscapes.
In an era of complex platformization and con-
vergence of the media, gender inequality in
the journalistic professions remains a major
challenge. A study investigates the factors that
aect the careers of Spanish women journal-
ists. Analyzing data from 387 surveyed profes-
sionals, the study shows the need for systemic
change to achieve gender equality in the pro-
fession. Inequalities reect ongoing struggles
for representation and equity in media profes-
sions already systematically described (e.g., in
Byerly, 2023; Melki & Mallat, 2019). Based on
the results, the article oers recommenda-
tions to promote gender equality in journalism,
based on feminist studies on the media.
The studies presented in this special issue col-
lectively underscore the transformative poten-
tial of interactive narratives and media conver-
gence in various domains from advocacy in the
music industry, to redening gender inequal-
ities in the professional sector. From music
and education to journalism and fan culture,
these innovative strategies not only redene
storytelling, but also foster deeper audience
engagement and contribute to cultural and
identity formation. Through the compilation of
these various case studies, this issue provides
valuable insights into the changing landscape
of narrative and media and their opportunities
for analysis.
1919
Joan Ramon Rodríguez-Amat
REFERENCES
Abidin, C. (2016). “Aren’t these just young, rich women doing vain things on-
line?”: Inuencer seles as subversive frivolity.Social media+ society,2(2),
2056305116641342.
Alterkavı, S., & Erbay, H. (2021). Novel authorship verication model for social
media accounts compromised by a human. Multimedia Tools and Ap-
plications, 80, 13575-13591.
Anderson, C. (2006). The long tail: Why the future of business is selling less of more.
Hyperion.
Baym, N. K. (2018). Playing to the crowd : musicians, audiences, and the inti-
mate work of connection. New York: New York University Press.
Baym, N. K. (2015). Connect with your audience! The relational labor of con-
nection.The communication review,18(1), 14-22.
Bloch-Wehba, H. (2019). Global platform governance: private power in the
shadow of the state.SMU L. Rev.,72, 27.
Bonifacio, R., Hair, L., & Wohn, D. Y. (2023). Beyond fans: The relational labor
and communication practices of creators on Patreon.New Media & So-
ciety,25(10), 2684-2703.
Booth, P. (Ed.). (2018).A companion to media fandom and fan studies. John Wi-
ley & Sons.
Booth, N., & Matic, J. A. (2011). Mapping and leveraging inuencers in social
media to shape corporate brand perceptions.Corporate Communica-
tions: An International Journal,16(3), 184-191.
boyd, d. (2008) Why youth (heart) social network sites: The role of networked
publics in teenage social life. In Buckingman D. (Ed.), Youth, identity,
and digital media (pp. 119–142). MIT Press.
Burgess, J., & Green, J. (2018).YouTube: Online video and participatory culture.
John Wiley & Sons.
Byerly, C. M. (2023). Gender dimensions of communication industries: a po-
litical economy analysis.The Handbook of Gender, Communication, and
Women’s Human Rights, 105-121.
Carpenter, B. (2024). The Metaliteracy of Memes. In Aird, Mackey, (2024).
Teaching Digital Storytelling: Inspiring Voices Through Online Narratives,
Rowan & Littleeld, 129.
Casilli, A., & Posada, J. (2019). The platformization of labor and society.Soci-
ety and the internet: How networks of information and communication are
changing our lives, 293-306.
2020
Platforms, inuencers and distributed narratives
Chin, B. (2018) Social Capital, Hierarchies and Fandom. In: Booth, P. (ed) A
Companion to Media Fandom and Fan Studies. Oxford, Wiley Black-
well, pp. 243-256.
Cepeda, M. E. (2003). Shakira as the Idealized, Transnational Citizen: A Case
Study of Colombianidad in Transition. Latino Studies, 1(2), 211–232.
https://doi.org/10.1057/palgrave.lst.8600023
Currid-Halkett, E. (2010).Starstruck: The business of celebrity. Farrar, Straus and
Giroux.
Dare-Edwards, H. L. (2014). “Shipping bullshit”: Twitter rumours, fan/celeb-
rity interaction and questions of authenticity. Celebrity Studies, 5(4),
521–524. https://doi.org/10.1080/19392397.2014.981370
Davis, J. L., Love, T. P., & Killen, G. (2018). Seriously funny: The political work
of humor on social media. New Media & Society, 20(10), 3898-3916.
Deller, R. A. (2016). Star image, celebrity reality television and the fame cy-
cle.Celebrity studies,7(3), 373-389.
Deterding, S. (2015). The ambiguity of games: Histories and discourses of a
gameful world.
Douglas, A.M. (2022) Seeing Shakira: Critical Reections on Unspoken Rules
of Whiteness, Journal of College Reading and Learning, 52:4, 230-235,
DOI: 10.1080/10790195.2022.2121786
Doyle, J. (2013) World Cup Music and Football Noise The Lion King, Waka
Waka, and the Vuvuzela. In: P. Alegi and C. Bolsmann (eds) Africa’s
World Cup. Ann Arbor, University of Michigan Press, pp.61-69.
Duy, B. E. (2020). Algorithmic precarity in cultural work.Communication and
the Public,5(3-4), 103-107.
Duy, B. E., Poell, T., & Nieborg, D. B. (2019). Platform practices in the cultural
industries: Creativity, labor, and citizenship.Social media+ society,5(4),
2056305119879672.
Dyer, R., & McDonald, P. (2019).Stars. Bloomsbury Publishing.
Ferrara, E. (2020). Bots, Elections, and Social Media: A Brief Overview. In: Shu,
K., Wang, S., Lee, D., Liu, H. (eds) Disinformation, Misinformation, and
Fake News in Social Media. Lecture Notes in Social Networks. Springer,
Cham. https://doi.org/10.1007/978-3-030-42699-6_6
Fiske, J. (2002). The cultural economy of fandom. InThe adoring audience(pp.
30-49). Routledge.
Fuchs, C. (2010) “There’s My Territory”: Shakira Crossing Over. In M. Mendible
(ed) From Bananas to Buttocks. Texas, University of Texas Press, pp.
167-182.
2121
Joan Ramon Rodríguez-Amat
Geboers, M., & Pilipets, E. (2024). Networked masterplots: Music, pro-Russian
sentiment, and participatory propaganda on TikTok.Journal of Digital
Social Research,6(1), 90-103.
Gee, J. P. (2007). Good video games+ good learning: Collected essays on video
games, learning, and literacy. Peter Lang.
Giles, D. (2018) Twenty-rst Century Celebrity: Fame in Digital Culture. Bing-
ley, Emerald.
Gillespie, T. (2017). Governance of and by platforms.SAGE handbook of social
media, 254-278.
Gillespie, T. (2010). The politics of platforms. New Media & Society, 12(3), 347-
364.
Glatt, Z. (2022). We’re all told not to put our eggs in one basket”: uncertainty,
precarity and cross-platform labor in the online video inuencer indus-
try.International Journal of Communication,16, 3853-3871.
Goodman, M. and Carlson, D. Escape and Re-Colonization of Waka Waka:
Shakira’s Performance at the 2010 World Cup. Media Watch 5 (1) 84-
90.
Gontovnik, M. (2010) Tracking transnational Shakira on her way to conquer
the world. Zona próxima: revista del Instituto de Estudios Superiores
en Educación, 13, pp.142-155
Hamilton, V., Soneji, A., McDonald, A., & Redmiles, E. M. (2022). Nudes?
Shouldn’t I charge for these?”: Exploring What Motivates Content Cre-
ation on OnlyFans.arXiv preprint arXiv:2205.10425.
Helmond, A. (2015). The Platformization of the Web: Making Web
Data Platform Ready. Social Media + Society, 1(2). https://doi.
org/10.1177/2056305115603080
Hills, M. (2006). Fan Cultures. New York: Routledge.
Jenkins, H. (2006) Convergence Culture. London, Sage.
Jenkins, H. (2006b).Fans, bloggers, and gamers: Exploring participatory cul-
ture. New York University Press.
Kleinman & McMahon, (11, June, 2024). Apple brings ChatGPT to iPhones
in AI overhaul. BBC online. Available online: https://www.bbc.co.uk/
news/articles/c4nn5mejl89o
Lessig, L. (2004). Free culture: How big media uses technology and the law to lock
down culture and control creativity. Penguin.
Liang, H. Y., Hwang, G. J., Hsu, T. Y., & Yeh, J. Y. (2024). Eect of an AI-based
chatbot on students’ learning performance in alternate reality game-
based museum learning. British Journal of Educational Technology.
DOI: https://doi.org/10.1111/bjet.13448
2222
Platforms, inuencers and distributed narratives
Lobato, R. (2016). The cultural logic of digital intermediaries: YouTube multi-
channel networks.Convergence,22(4), 348-360.
Lobato, R., & Thomas, J. (2018). The informal media economy. John Wiley &
Sons.
Marshall, L. (2013). The 360 deal and the ‘new’music industry.European Jour-
nal of Cultural Studies,16(1), 77-99.
Martin, M. S., Casquero, A. D., Pérez, M. S., & Rodríguez, B. R. (2024). Virtual
Inuencers: The Irruption of Articial Intelligence in Digital Inuencers.
InUsing Inuencer Marketing as a Digital Business Strategy(pp. 112-
128). IGI Global.
Marwick, A., & boyd, d. (2011). To See and Be Seen: Celebrity Prac-
tice on Twitter. Convergence, 17(2), 139–158. https://doi.
org/10.1177/1354856510394539
McGonigal, J. (2011).Reality is broken: Why games make us better and how they
can change the world.Penguin Press.
Melki, J., y Mallat, S. (2019). When Arab women (and men) speak: Struggles of
women journalists in a gendered news industry. InJournalism, Gender
and Power(pp. 33-48). Routledge.
Padilla Molina, A. (2020). twitter_full_archive_DB/[Software]. Available at:
https://github.com/AdriaPadilla/Twitter-API-V2-full-archive-Search-ac-
ademics/tree/main/twitter_full_archive_DB Retrieved online October ,
2021)
Passman, J., Boeschoten, T. and Schafer, M. T. (2014) The Gift of the Gab:
Retweet Cartels and Gift Economies on Twitter. In. K. Weller et al (eds)
Twitter and Society. New York, Peter Lang, pp.331-344.
Pires, F., Masanet, M. J., Tomasena, J. M., & Scolari, C. A. (2022). Learning with
YouTube: Beyond formal and informal through new actors, strategies
and aordances.Convergence,28(3), 838-853.
Pires, F., Tomasena, J. M., & Piña, M. (2024). Delivery riders’ cultural produc-
tion in Spain: A thematic analysis of their self-representation on You-
Tube.Convergence,30(1), 588-604.
Plantin, J. C., Lagoze, C., Edwards, P. N., & Sandvig, C. (2018). Infrastructure
studies meet platform studies in the age of Google and Facebook.New
media & society,20(1), 293-310.
Poell, T (2022) Platforms, power & collectivity. Inaugural speech. University of
Amsterdam delivered on June 24, 2022. Available online: https://hdl.
handle.net/11245.1/ec49044a-626b-423d-85d9-5da6eae6d963
Poell, T., Nieborg, D. B., & Duy, B. E. (2021).Platforms and cultural production.
John Wiley & Sons.
2323
Joan Ramon Rodríguez-Amat
Prey, R., & Esteve-Del-Valle, M. (2024). The algorithmic network imaginary:
How music artists understand and experience their algorithmically
constructed networks.The Information Society,40(1), 18-31.
Prins,A. (2020) From awkward teen girl to aryan goddess meme: Taylor Swift
and the hijacking of star texts, Celebrity Studies, 11:1, 144-148, DOI:
10.1080/19392397.2020.1704431
Quiroga, A. (2017). Narratives of success and portraits of misery: Football, nation-
al identities, and economic crisis in Spain (2008-2012). Romance Quar-
terly, 64(3), 126–134. https://doi.org/10.1080/08831157.2017.13213
Rasmussen, L. (2018). Parasocial interaction in the digital age: An examina-
tion of relationship building and the eectiveness of YouTube celebri-
ties.The Journal of social media in society,7(1), 280-294.
Regner, T. (2021). Crowdfunding a monthly income: an analysis of the mem-
bership platform Patreon.Journal of Cultural Economics,45(1), 133-142.
Rodriguez-Amat, J. R., & Belinskaya, Y. (2023). ‘No coronavirus can leave us
without sex’: relations of complicity and solidarity on Pornhub. Porn
Studies,10(3), 233-251.
Rojek, C. (2001).Celebrity. Reaktion books.
Rosenblat, A., & Stark, L. (2016). Algorithmic labor and information asymme-
tries: A case study of Uber’s drivers.International journal of communica-
tion,10, 27.
Sánchez-Cartas, J. M. (2021). Intellectual property and taxation of digital plat-
forms.Journal of Economics,132(3), 197-221.
Sandhar & Dacosta (17 November 2023) Latin Grammys 2023: Shakira and
Karol G come out on top. BBC Newsbeat. Available online https://www.
bbc.co.uk/news/newsbeat-67449243
Sarikakis, K., Krug, C., & Rodriguez-Amat, J. R. (2017). Dening authorship in
user-generated content: Copyright struggles in The Game of Thrones.
New Media & Society, 19(4), 542-559.
Schmieder, R. (2024). Waiting for a face reveal that never comes? How VTu-
bers challenge our understanding of inuencer authenticity.Celebrity
Studies,15(2), 266-281.
Schor, J. B., Attwood-Charles, W., Cansoy, M., Ladegaard, I., & Wengronowitz,
R. (2020). Dependence and precarity in the platform economy.Theory
and Society,49, 833-861.
Silva, D. E., Chen, C., & Zhu, Y. (2024). Facets of algorithmic literacy: Informa-
tion, experience, and individual factors predict attitudes toward algo-
rithmic systems.New Media & Society,26(5), 2992-3017.
2424
Platforms, inuencers and distributed narratives
Ticona, J., & Mateescu, A. (2018). Trusted strangers: Carework platforms’ cul-
tural entrepreneurship in the on-demand economy.New Media & Soci-
ety,20(11), 4384-4404.
Tomasena, J. M., & Scolari, C. A. (2024). Books, videos and platforms: Explor-
ing the BookTube interface.The Information Society,40(3), 187-201.
Trilling, D.; van Atteveldt, W; Arcila Calderon, C (2022) Computational Analysis
of Communication Wiley-Blackwell, ISBN: 978-1-119-68023-9
Turner, G. (2010). Approaching celebrity studies.Celebrity studies,1(1), 11-20.
Van den Bulck, H., Claessens, N., & Bels, A. (2014). “By working she means
tweeting”: online celebrity gossip media and audience readings of ce-
lebrity Twitter behaviour. Celebrity Studies, 5(4), 514–517. https://doi.
org/10.1080/19392397.2014.980655
Van Dijck, J. (2014). Datacation, dataism and dataveillance: Big Data between
scientic paradigm and ideology.Surveillance & society,12(2), 197-208.
Van Dijck, J., Poell, T., & De Waal, M. (2018).The platform society: Public values in
a connective world. Oxford university press.
Xiong, S., Xie, K., Wen, R., Zeng, Y., Nie, L. (2024). The Impact ofAlternate Re-
ality Game ontheEnvironmental Cognition forUniversity Freshmen.
In: Fang, X. (eds) HCI in Games. HCII 2024. Lecture Notes in Computer
Science, vol 14731. Springer, Cham. https://doi.org/10.1007/978-3-
031-60695-3_7
Yu, Z., Treré, E., & Bonini, T. (2022). The emergence of algorithmic solidarity:
unveiling mutual aid practices and resistance among Chinese delivery
workers.Media International Australia,183(1), 107-123.
Zhang, H., & Lee, J. (2023). Exploring audience engagement in YouTube vlogs
through consumer engagement theory: The case of UK beauty vlogger
Zoe Sugg.First Monday,28(4), 1-14.
Zhang, M. (2021) ‘Keep the fantasy within a circle’: Kai Wang and the paradox-
ical practices of Chinese real person slash fans, Celebrity Studies, 12:2,
346-351, DOI: 10.1080/19392397.2020.1765074