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Francisco Javier Zamora Saborit, Guillermo Sanahuja Peris,
Sandra Arias Montesinos
1. INTRODUCTION AND
STATE OF THE ART
1.1. INTRODUCTION
Since the end of the 20th century, we have
witnessed the transformation of large global
sports organizations into truly multinational
entertainment companies (Andrews & Jack-
son, 2004). The irruption of digital technology
and Web 1.0 triggered a reconsideration of the
communicative function of sports clubs. Thus,
they went from informative relations, such as
promoting their activity and supporting the
demand for news, to the rst version of con-
tent-producing entities.
The next evolutionary leap came with the ex-
pansion of social networks during the rst dec-
ade of this century. With Facebook and Twitter
at the forefront, the opening of new channels
brought about transformations in the entire
communication process: the typology of the
message, the diversity of audiences, the evo-
lution of tone, and the obligatory bidirection-
ality, understood as the conversation between
fan and club. Moreover, content generation
transcended the classic system of own media
to a transmedia digital ecosystem within each
sports organization (Kuzma et al., 2014).
In the case of the big European football clubs,
this transmedia ecosystem, which incorporated
instantaneous and public metrics, represented
a new playing eld to compete for an audience
whose limit was set in the last village with a
network connection. Thus, the Big Five clubs
expanded the stas of their digital communi-
cation areas (Sanahuja, 2012) to oer the best
content. They were subject to an eervescent
panorama of new tools (Borges, 2019), apps,
and, fundamentally, modes of entertainment
consumption by the fans.
In this context, the social network TikTok burst
onto the scene as the latest success story of
an interactive and relational application on the
social web (Fernandez-Peña et al., 2014). It be-
came a complementary network to the already
consolidated ones such as Facebook, Twitter,
YouTube, and Instagram; moreover, it had the
singularity of being created outside Silicon Val-
ley. In 2016, the Chinese company ByteDance
launched a mobile application of short music
clips and trivial content called Douyin. In 2017,
after becoming popular in Asia, it jumped to
other continents, merging with Musica.ly.
Since its international debut, TikTok’s growth
has been exponential. ByteDance revealed that
by July 2020, it had over 689 million active us-
ers worldwide (Sherman, 2020; Curry, 2022).
This gure increased to 1 billion by September
2021 (Bursztynsky, 2021; Curry, 2022; TikTok,
2021). The latest public data states that Tik-
Tok had 1.092 billion users aged 18 and over
in April 2023 (Datareportal, 2023). This nuance
is essential, as TikTok allows users aged 13 to
register.
However, one gure that conrms TikTok’s
penetration is the percentage of active users,
dened as those who access the platform on
a daily basis. According to SensorTower (2023),
TikTok has 29% of active users; this puts it in
second place behind Instagram, which had
39% of active users in the second quarter of
2022. However, users spent more time on By-